What is Backtracking?
 Backtracking is an algorithmic technique that considers searching in every possible combination for solving a computational problem.
 It is known for solving problems recursively one step at a time and removing those solutions that that do not satisfy the problem constraints at any point of time.
 It is a refined brute force approach that tries out all the possible solutions and chooses the best possible ones out of them.
 The backtracking approach is generally used in the cases where there are possibilities of multiple solutions.
The term backtracking implies  if the current solution is not suitable, then eliminate that and backtrack (go back) and check for other solutions.
Backtracking  How it works?
In any backtracking problems, the algorithm tries to find a path to the feasible solution which has some intermediary checkpoints. In case they don’t lead to the feasible solution, the problem can backtrack from the checkpoints and take another path in search of the solution. Consider the below example:
 Here S is the starting point of the problem. We start from S, we go to find solution S1 via the intermediate point I1. But we find that the solution S1 is not a feasible solution to our problem. Hence, we backtrack (go back) from S1, go back to I1, go back to S and then check for the feasible solution S2. This process happens till we arrive at a feasible solution.
 Here, S1 and S2 are not the feasible solutions. Only S3 is a feasible solution as per our example. When we look at this example, we can see that we traverse through all possible combinations, till we arrive at the feasible solution. This is why, we say that backtracking is a bruteforce algorithmic technique.
 The above tree representation of a problem is called as a “space state tree”. It represents all possible states (solution or nonsolution) of that given problem.

The final algorithm can be summarised as:
Step 1 − if current point is a feasible solution, return success
Step 2 − else if all paths are exhausted (i.e current point is an end point), return failure, since we have no feasible solution.
Step 3 − else if current point is not an end point, backtrack and explore other points and repeat above steps.